Listen carefully, for time moves differently in the realm of dungeons.
Each rising and setting of the sun marks an Epoch — twenty-four hours in your world, an age of blood and darkness in mine. Within a single Epoch, many souls may descend. Each descent costs one DRAX — the currency of the foolhardy.
When seven suns have risen and fallen, a Season closes. The dungeon shifts. New dangers stir. The prize coffers are counted and the worthy are rewarded.
Four Seasons complete an Age. The Stone Age. The Obsidian Age. The Bronze, the Iron, the Steel, and finally — the Titanium Age. Six Ages in total. Six chapters of carnage before the cycle ends and history is written.
The leaderboard resets with every Epoch. Your glory is fresh each dawn. But the Season Finale remembers only the finest fifteen. And the Age Finale? Only twenty-five souls across four Seasons earn the right to compete.
Do not waste your Epochs, adventurer. The dungeon waits for no one.
- Vex Mordecai, Dungeon Master